<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<Root>
	<LanguageName>
		<DE>German</DE>
	</LanguageName>
	<Languages>DE</Languages>
	<journal>
		<mechanics>
			<vh3_defensivestatistics>
				<desc>
					<DE>There are 8 defensive values in Van Helsing 2: Dodge, Parry, Defense, Damage Reduction, the three Resistances and the Crowd Control Resistance.- Dodge is compared to each attacker's attack strength and a percent value is calculated. A random roll then determines whether the attack was avoided.- Parry is only used when wielding a shield or melee weapons and is a flat percentage chance that protects against close range attacks. It is calculated prior to Dodge.-If an attack is not deflected, damage is calculated.- The damage is first decreased by Defense, then the resistance of the appropriate type. Physical damage for example is reduced by the Physical Resistance.- Both Defense and Resistance values are transformed into a percentage value by comparing them to the character’s level. The higher level the character is, the less the same Resistance value is worth.- The remaining damage is decreased by the general Damage Reduction, which is a flat percentage value.- Lastly, the Crowd Control Resistance is a percentage value which decreases the duration of debilitating effects (slow, stun, etc.) on your character.</DE>
				</desc>
				<title>
					<DE>Defensive Statistics</DE>
				</title>
			</vh3_defensivestatistics>
			<vh3_enchanter>
				<desc>
					<DE>Items can be further enhanced by placing additional enchantments on them at the Enchanter. Most items can hold one extra enchantment, but some can hold two. You can access this feature at the Lair, at the NPC called Saffi.- You can apply the extra enchantment(s) on the Enchant tab of the enchanter window. The new enchantment will be chosen randomly.- An item cannot have multiple enchantments of the same type and certain types of items cannot bear certain types of enchantments. Weapons for example cannot have a Defense enchantment.- You can replace individual enchantments on the Replace tab. You can replace one enchantment on each item but you can replace it any number of times. The new enchantment will also be randomly chosen. Unique enchantments cannot be replaced, only their value will change.- The enchanter also lets you change the cosmetic appearance of your item to that of another item. You can even give your favourite items a name if you want.</DE>
				</desc>
				<title>
					<DE>Enchanter</DE>
				</title>
			</vh3_enchanter>
			<vh3_thechimera>
				<desc>
					<DE>The Chimera is a creature made of the material of the Ink, a clever, swift and strong being. According to legend, the very first Chimera was originally created by Koschei the Deathless, the greatest wizard of all time. He designed his experiment to be bodyguards and hunters in the Ink. The Ink slowly distorts them, though, so the older specimens end up as devious beasts.The Chimera's body is made of raw Ink-material, and a creature of pure magic won’t consume ordinary food. They live on magical essences that they smell from miles away.The Chimera’s body can be influenced by arcane means. The master must place magic candles in the summoning ring to grant the creature strength, faster movement, thicker hide, resistance to magic or advanced fighting skills.In order to turn the Chimera into a loyal Guardian, a prospective master must defeat it in a special Circle of Combat.  If he or she fails, the creature is set free.</DE>
				</desc>
				<title>
					<DE>The Chimera</DE>
				</title>
			</vh3_thechimera>
		</mechanics>
		<misc>
			<prometheus>
				<label>
					<DE>Prometheus</DE>
				</label>
				<popup>
					<DE>Die Wahrheit hinter der sonderbaren Wissenschaft</DE>
				</popup>
			</prometheus>
		</misc>
		<notes>
			<arcaneapparatus>
				<desc>
					<DE>"Finally I learned more about the Arcane Apparatus Research Project. The Phlogiston Society dedicated serious efforts to create the first machines that could defy the laws of nature, but they failed until they acquired a certain "power source not of this world". The nature of this power source is highly classified and there is hardly anything on the subject, not even in Fulmigati's own journals, but as I gather, this power source was obtained by Van Helsing Senior during the battle during the liberation of Borgovia, taken from a highly evolved creature."</DE>
				</desc>
				<title>
					<DE>Arcane Apparatus</DE>
				</title>
			</arcaneapparatus>
			<birthofweirdscience>
				<desc>
					<DE>"The records we obtained in the Testing Facility are detailed accounts of the birth of the Weird Science. All reports indicate that Project Prometheus started right after the liberation of Borgovia, when the Phlogiston Society began to experiment with the fusion of machines, living creatures and magic. They created two individual research departments, one dedicated to the development of something they described as “arcane apparatus”, while the other focused on the so-called "man-machines" – one group was determined to build impossible machines, the other experimented with the creation of artificial life itself!"</DE>
				</desc>
				<title>
					<DE>Birth of Weird Science</DE>
				</title>
			</birthofweirdscience>
			<industrialcreatures>
				<desc>
					<DE>"The vaults of the various testing facilities gave birth to new breeds of creatures. The experiments conducted on the mysterious Subject no. 7. opened up new pathways into mad experiments. The facilities soon turned into a nightmarish amalgamation of hospitals, prisons and laboratories, where monsters were grown in vats, animated by lightning or fused with machines."</DE>
				</desc>
				<title>
					<DE>Industrial Creatures</DE>
				</title>
			</industrialcreatures>
			<notesfromtherecordkeeper>
				<desc>
					<DE>"If these records – all salvaged from the Testing Facility – are true (and they must be, considering that this dossier once belonged to the Professor himself), the birth of Weird Science and modern Borgova itself, with all its creatures and machines was the result of one particular and extended experiment that Fulmigati called “Project Prometheus”. One project that changed the world in mere decades! This research is certainly promising to be groundbreaking."</DE>
				</desc>
				<title>
					<DE>Notes from the Record Keeper</DE>
				</title>
			</notesfromtherecordkeeper>
			<popup>
				<DE>Auszüge aus Fulmigatis Tagebuch</DE>
			</popup>
			<subjectno7>
				<desc>
					<DE>"The first groundbreaking achievements  in the creation of artificial life came around the same time as the success with the arcane power source, and the records indicate that this sudden breakthrough might be connected to one of the test subjects, only referred to as “Subject no. 7” in the documents. Unfortunately all the details are classified: what I could discover was that the Phlogiston Society experimented on “beings with arcane abilities”, and the first six specimen all perished. Subject no. 7 was regarded as extremely dangerous and powerful, and even the dull research notes convey something of the terror the scientists felt around this being."</DE>
				</desc>
				<title>
					<DE>Subject no.7</DE>
				</title>
			</subjectno7>
			<thefirstvoidexpedition>
				<desc>
					<DE>"The Phlogiston Society initiated the discovery of the Ink as soon as they have invented the first machines that could tear a hole into the fabric of the universe. Soon they began nurturing plans to conquer and colonize the vast reaches of the Ink and appointed a fellow member, Von Sturm to supervise the construction of the first Inkship, a colossal balloon capable of sailing the mists of dreams. The expedition set off soon, and they sent back promising reports and samples, but suddenly they went silent. It seems that they never returned and Fulmigati gave up his Ink Expansion Plans afterwards."</DE>
				</desc>
				<title>
					<DE>The First Void Expedition</DE>
				</title>
			</thefirstvoidexpedition>
			<themysteriouspowersource>
				<desc>
					<DE>"The records were thoroughly purged and contain almost nothing on the mysterious power source that Van Helsing Sr. obtained from that supernatural creature, who seems to have possessed almost godlike attributes. This mysterious source supposedly contained such amounts of pure magical energy that it could alter the very laws of nature. The Society used that godlike power source to build their first colossal machines, but later they deemed it so dangerous that they decided to bury it somewhere safe where it couldn’t cause – as they put it – further problems. The secrecy on the matter is highly disturbing. The later modifications on the prototypical arcane machines used a much toned-down version of the power source, a modification of the original."</DE>
				</desc>
				<title>
					<DE>The Mysterious Power Source</DE>
				</title>
			</themysteriouspowersource>
			<therust>
				<desc>
					<DE>"The Rust is a rare material you can only find in certain regions of the Ink. It’s a metallic substance that enhances the reality-shaping properties of the Ink and deteriorates quickly in our world. There are depositories in the provinces of the Ink where this material can be extracted. The first tests indicated that Rust can be used to build machines that could control the flow of the Ink, but after the designated laboratory disintegrated into a black bubble of nothing (with all the remaining samples), the Rust Project was discontinued."</DE>
				</desc>
				<title>
					<DE>The Rust</DE>
				</title>
			</therust>
			<title>
				<DE>Forschungsdokumente</DE>
			</title>
		</notes>
		<tutorial>
			<vh3_blocking>
				<desc>
					<DE>As a protector, your most essential skill is the Shield Block. While you keep this skill active, you to completely negate all incoming damage in a 180 degree arc.Blocking accumulates Retaliation, which provides a damage bonus the next time you attack.Alternating Shield Block and Retaliation attacks is a viable tactic as a Protector.The Retaliation value is displayed above the health orbs with an orange streak.</DE>
				</desc>
				<title>
					<DE>Blocking</DE>
				</title>
			</vh3_blocking>
			<vh3_cloaking>
				<desc>
					<DE>Umbralists have the ability to cloak themselves. This is a special state in which the umbralist is invisible to enemies.The umbralist can become cloaked by using one of several skills that have this effect.Cloaking lasts for 5 seconds or until the umbralist attacks.Emerging from cloak confers a significant damage bonus that applies to all attacks performed in the next 7 seconds.These abilities generally make the umbralist best suited for hit and run tactics.</DE>
				</desc>
				<title>
					<DE>Cloaking</DE>
				</title>
			</vh3_cloaking>
			<vh3_companionwindow>
				<desc>
					<DE>You have a permanent companion, Lady Katarina by your side. She can be of great assistance to you in many ways.- Lady Katarina has three combat shapes available. You can change between these by clicking on the buttons beside her portrait.- She has her own character sheet and inventory that you can access by pressing “O”.- She gains levels, Attribute and Skill points the same as you. Make sure to spend these.- You can influence how she fights and gathers equipment on the Behaviour tab.- You can also send her to sell items in her inventory and buy potions with the Go Shopping button on her equipment tab.Tips- You can quickly set the treshold at which she uses health potions with the slider next to her portrait. You can also make her drink a potion by clicking on the potion icon there.</DE>
				</desc>
				<title>
					<DE>Companion Window</DE>
				</title>
			</vh3_companionwindow>
			<vh3_energy_shield>
				<desc>
					<DE>Phlogistoneers are protected by an energy shield. The shield has a separate health value which is calculated on top of the pholgistoneer's own health.The energy shield regenerates when the pholgitoneer spends a set amount of time away from enemies.The shield can be upgraded with additional properties through the associated skill of the same name.</DE>
				</desc>
				<title>
					<DE>Energy Shield</DE>
				</title>
			</vh3_energy_shield>
			<vh3_levelingup>
				<desc>
					<DE>Your character gains experience and levels up as he progresses through the story. To benefit from experience, you need to distribute the various points gained at level up.- Attribute points are distributed in the Character window (accessed by pressing “C”). Attributes increase your character’s resources and give bonuses to skills. They have no upper limit.- Skill points are distributed in the Skills window (accessed by pressing “K”). Skills can be upgraded to a maximum level of 10, each level costing 2 skill points.- You can purchase powerups for skills, each costing 1 skill point.- Finally, there are four expertise skills for each skill that extend and modify the way their parent skill behaves. These have three levels and cost 2 skill points/level. - Tips- By pressing Ctrl + left click you can spend 5 points of Attribute or Skill points. Shift + left click spends all avaliable points at once.</DE>
				</desc>
				<title>
					<DE>Leveling Up</DE>
				</title>
			</vh3_levelingup>
		</tutorial>
		<world>
			<darkcarnival>
				<desc>
					<DE>Der dunkle Karneval war seit jeher Teil von Borgova: In den dunklen Zeitaltern unter der Herrschaft der Vampirprinzen war es nahezu eine unabhängige Stadt innerhalb der Stadt, eine Zuflucht für talentierte Außenseiter. Als die Phlogiston-Gesellschaft triumphierte, plante Professor Fulmigati zuerst, die Zirkuszelte zu zerstören, bemerkte aber noch rechtzeitig, dass auch seine "erleuchtete Gemeinschaft" Unterhaltung brauchte. Leider war er jedoch auch der Ansicht, dass dies der beste Platz für diejenigen seiner Kreaturen sei, die aus fehlgeschlagenen Experimenten resultierten, was später zu Problemen mit den Zirkusleuten führte.</DE>
				</desc>
				<misc>
					<DE>Versteckte Ecke</DE>
				</misc>
				<quote>
					<DE>"Der dunkle Karneval präsentiert zu ihrem Vergnügen die unglaublichsten Spektakel!"</DE>
				</quote>
				<title>
					<DE>Dunkler Karneval</DE>
				</title>
			</darkcarnival>
			<hauntedforest>
				<desc>
					<DE>Die ausgedehnte Wildnis im Gewitterwolkengebirge hatte schon immer einen schlechten Ruf. Reisende, die auf dem Gorgonen Pass unterwegs nach Borgova waren, hatten keine andere Wahl als den Galgensumpf oder den krächzenden Wald zu durchkreuzen, aber niemand wäre jemals freiwillig in die höheren Ebenen des Berges gegangen, in den Wald den die Einheimischen folgerichtig (und liebevoll) den Spukwald nannten und Geisterwald: Die Heimat der unglaublich mächtigen und bösen übernatürlichen Kreaturen. Zumindet war das so bis Van Helsing Senior die Gegend dort reinigte. Aber wie sagt man so schön: nach einer gewissen Zeit wird alles in Borgovia automatisch zu seinem ursprünglichen und bösen Zustand zurückkehren.</DE>
				</desc>
				<misc>
					<DE>Verlassene Region</DE>
				</misc>
				<quote>
					<DE>"In diesem Wald geschahen einst düstere Geschichten. Die mit den bösen Hexen."</DE>
				</quote>
				<title>
					<DE>Spukwald</DE>
				</title>
			</hauntedforest>
			<nightmarehollow>
				<desc>
					<DE>Nightmare Hollow is one of the most dangerous realms of the Ink, the un-resting place for all the truly wicked souls – ghosts and  spirits and the cream of the undead nobility of Old Borgova, who decided to retreat here after they had enough of the old-fashioned hauntings in their crumbling mansion in the old quarters of Borgova. Nightmare Hollow has three circles: one for those who could afford filling up their crypts with money during their mortal lives, one for those who didn't, and there are the Impossible Tombs, a prison for the undead that even their kin thought too dangerous to roam the Otherworld.</DE>
				</desc>
				<misc>
					<DE>Pocket Realm</DE>
				</misc>
				<quote>
					<DE>"There are three Circles of the Dead here."</DE>
				</quote>
				<title>
					<DE>Nightmare Hollow</DE>
				</title>
			</nightmarehollow>
			<thedeeprealms>
				<desc>
					<DE>Die Tinte ist weitläufig und unendlich aber sie verfügt auch über eine gewissse Struktur. Je weiter man hinter diesen Schleier der Anderswelt gelangt, desto verdrehter wird die wahrgenommene Realität. Es gibt besondere Bereiche in der Tinte und man kann nicht so einfach von den flacheren Reichen - den Taschenreichen, die Borgovia am nächsten liegen - zu den tieferen Reichen vordringen, ohne einen Handel mit den mysteriösen Torwärtern zu machen. Manchmal zahlst du mit Blut und manchmal kämpfst du in einem Duell. Die Torwärter machen die Regeln hier.</DE>
				</desc>
				<misc>
					<DE>Eine verbotene Welt</DE>
				</misc>
				<quote>
					<DE>"Unsterbliche können das Tor für ein Geschenk passieren. Sterbliche müssen sich einer Kampfprüfung unterziehen."</DE>
				</quote>
				<title>
					<DE>Die tiefen Reiche</DE>
				</title>
			</thedeeprealms>
			<vonsturm>
				<desc>
					<DE>Von Sturm used to be one the founding scientists of the Phlogiston Society. His chosen field of expertise was the construction of airships: this and his enthusiasm for exploration made him the perfect candidate to become the leading officer on the expedition to the depth of the Ink. The Phlogiston Society considered the Otherworld as a vast territory to conquer and colonize, and Von Sturm was a devoted supporter of the First Void Expedition and the supervisor of the construction of the first Inkship, a colossal balloon capable of sailing the mists of dreams. Unfortunately, the expedition never returned and Fulmigati eventually wrote the whole enterprise off as a failure.</DE>
				</desc>
				<misc>
					<DE>Retired Mad Scientist</DE>
				</misc>
				<quote>
					<DE>"Our airship only crashed here a decade ago, so you are right on time."</DE>
				</quote>
				<title>
					<DE>Von Sturm</DE>
				</title>
			</vonsturm>
		</world>
	</journal>
</Root>
